Standards

Website Design Lab I - Beginner
Weave your own Web!
Over 700,000 search queries are made on Google every minute! These searches lead us to various websites. Businesses, organizations, families and individuals develop websites to create their unique digital presence on the web. What does it take to create one? In this beginner workshop, participants learn how to create a basic website from scratch.

CSTA Computer Science Standards: Computing Practice and Programming Using Technology Resources for learning L1:3-1, L1:3-2, L1:6-1, Using Technology Resources for creation L1:3-3, Collaboration L1:3-1, Computational Thinking Connections L1:6-6, L1:6-3, Computers and Communications Devices Networks L1:6-4.

Computer Programming II
Build algorithmic thinking.
In a sequel to Computer Programming I, the budding computer programmers hone in on their algorithmic thinking, debugging and problem solving skills. Activities include drag-and-drop programming with gradually increasing complexity using Alice, an educational software from Carnegie Melon University. Students will create 3D virtual worlds and characters to make different animations.

CSTA Computer Science Standards: Computational Thinking Algorithms L1:3-3, L1:3-4, L1:6-2, Problem Solving L:1-3-1, L1:6-1, Computing Practice and Programming L1:3-4, L1:6-5, L1:6-6.

Computer Basic I
Taste of Computer Science
An introductory program designed to promote computer literacy in young minds. Through hands-on activities, participants get an inside look at the skeletal make-up of computers, explore how computers work and work their way through computer networks. In this action packed program, participants will break open computers, assemble Lego® PCBs (printed circuit boards), work the magic of 0s and 1s (binary language used by computers) to make their Avatar 001, traverse the World Wide Web and much more!

CSTA Computer Science Standards: Computers and Communication Devices L2-4, L3A-3, L3A-4, Computational Thinking Algorithms L1:3-3, L1:3-4, L1:6-2, Data Representation L1:3-5, L1:6-3.

Computer Programming I
My First Programs!
This is an exciting introduction to computer programming for young kids. Curriculum is designed to engage young minds and help them advance from being merely computer users to creators. Participants learn the basics of creating using computers starting with a series of unplugged activities followed by drag-and-drop programming. They apply their learning to create simple animations and games.

CSTA Computer Science Standards: Computational Thinking Algorithms L1:3-3, L1:3-4, L1:6-2, Computing Practice and Programming L1:3-4, L1:6-5, L1:6-6.

Computer Game Making Lab I
Create your own computer games!
We experience computers and its digital creations every day. It is not enough to just know how to use a computer anymore. Creating, developing computational thinking and ability to personalize & customize applications to solve your problems are needed skills too. Participants work with leading edge tools and learn to program and express their creativity as video games. Participants will work collaboratively like video game designers to design, develop and test their own video games.

CSTA Computer Science Standards: Computational Thinking Algorithms L1:3-3, L1:3-4, L1:6-2, Problem Solving L1:3-1, L1:6-1, Computing Practice and Programming L1:3-4, L1:6-5, L1:6-6, Collaboration L1:3-2, L1:6-3.

Game Making Lab II

Calling all Minecraft Gamers! Don't just play vanilla Minecraft! Create your own Mods and make it your own unique game. Parents, this is a workshop that takes your child's interest in video gaming to creating something using computer programming.

CSTA Computer Science Standards: Computational Thinking Algorithms L1:3-3, L1:3-4, L1:6-2, Problem Solving L1:3-1, L1:6-1, Computing Practice and Programming L1:3-4, L1:6-5, L1:6-6, L2-4, L2-5, Collaboration L1:3-2, L1:6-3.

Computer Basic II

An introductory program designed to promote computer literacy for children in grades 3+. Through hands-on activities, participants get an inside look at the skeletal make-up of computers, explore how computers work and work their way through computer networks. Afterwards, they learn the basics of computer programming to create simple programs, animation and games using drag-and-drop programming.

CSTA Computer Science Standards: Computers and Communication Devices L2-4, L3A-3, L3A-4, Computational Thinking Algorithms L1:3-3, L1:3-4, L1:6-2, Data Representation L1:3-5, L1:6-3, Computing Practice and Programming L1:3-4, L1:6-5, L1:6-6.

The Art of Debugging

The budding computer programmers hone in on their algorithmic thinking, debugging and problem solving skills. Activities include drag-and-drop programming emphasizing debugging of computer programs.

Technology as a Tool; CSTA Computer Science Standards: Computational Thinking Algorithms L1:3-3, L1:3-4, L1:6-2, Problem Solving L:1-3-1, L1:6-1, Computing Practice and Programming L1:3-4, L1:6-5, L1:6-6.

Animations Special

The budding computer programmers use their algorithmic thinking to create animations using drag-and-drop computer programming.

CSTA Computer Science Standards: Computational Thinking Algorithms L1:3-3, L1:3-4, L1:6-2, Computing Practice and Programming L1:3-4, L1:6-5, L1:6-6.

Introduction to Coding

This is an introduction to computer coding using a fun variation of BASIC programming language.

CSTA Computer Science Standards: Computational Thinking Computing Practice and Programming L2-4, L2-5.

Computer Programming – Dancing Name

This is an exciting introduction to computer programming. Participants learn the basics of creating using computers starting with a series of unplugged activities followed by drag-and-drop programming. They apply their learning to create a simple animation.

CSTA Computer Science Standards: Computational Thinking Algorithms L1:3-3, L1:3-4, L1:6-2, Computing Practice and Programming L1:3-4, L1:6-5, L1:6-6.