Program Details

Motion Commotion™ I

A Mechanical Engineering adventure with the laws of motion. This program will take participants into the land of moving things. They will experience the epic battle between inertia and motion.

Move away inertia, as the hands-on activities are sure to get everyone moving!

Children will get hands-on with the science of forces and motion, experience 4C skills of Communication, Collaboration, Critical Thinking and Creativity, with engineering design challenges.

Activities include: Grab-I-Nator™, Laziness Workshop, Action Reaction Car, Balancing Gizmo, Driver Inertia and more.

Motion Commotion™ II

In this Mechanical Engineering adventure, participants step into the world of transportation and amusement park!
Caution: rides design in progress using friction, spinning and magnets.

This thrilling program is sure to get everyone moving! Children will get hands-on activities, experience 4C skills of Communication, Collaboration, Critical Thinking and Creativity with engineering design challenges.

Activities include: Stop-It-Droid™, Zipline Engineering Design, Roller Coaster Ride Design, Maglev Train and more.

Roller Coaster Design Lab™

The program is designed to energize young scientists and engineers to think about energy, work and ways to make work easy!

Join us on an exciting series of engineering design challenges where participants explore potential and kinetic energy as they design and build their fastest, coolest and longest roller coasters!

Participants will learn about energy transformation and simple machines.

Activities include: Catapulting Fun, Simple Machines Scavenger Hunt, Roller Coaster Challenges and more.

Hitting The Funny Bone

Biomedical engineering deals with the application of engineering principles and design concepts to medicine and biology for healthcare purposes. In this program, participants explore the skeletal system of the human body. The skeletal system supports and protects the body while giving it shape and form.

While learning about bone function, joints and fractures, participants will design their own cast and lower leg weight bearing prosthetic utilizing the Engineering Design Process.

Activities include: The Skeletal Twister, Having a Ball?, Fracture It!, Cast Making Design Lab, Prosthetic Design Lab.

Computer Programming I

This is an exciting introduction to computer programming. Curriculum is designed to engage young minds and help students advance from being merely computer users to creators.

Participants learn the basics of creating using computers through some unplugged activities followed by drag-and-drop programming. Various tools are utilized including code.org and Scratch programming. They apply their programming skills to create simple programs, animations and games.

Activities include: Unplugged Human Machine, We R Programming, Maze Name Animation, Debugging and more.

Computer Programming II

Participants extend their computer programming skills and apply it to create their virtual worlds, scintillating characters, 3D animations and digital storytelling.

This program utilizes drag-and-drop programming Alice, developed at the Carnegie Mellon University.

Activities include: We R Programming, Unplugged Building a Program, Apple Picking, Algorithmic Think, Fun!-ctional Keychain, Alice in Space and more.

Robotics I and Animal Frenzy

Participants learn the basics of computer programming and apply it to design robotic animals and players. They will train their animals to move, sing and dance!

You may catch a glimpse of our exclusive Robotics Petting Zoo. Don't miss out the roar of the raving fans as your children's robotic soccer players shoot a goal.

The program bundles designing, building, problem-solving, computer programming, critical thinking, collaboration and communication into one exciting program.

The Rise of The Bots

Robots are rising to help us solve engineering problems.

In this mechanical engineering adventure, participants will venture into the land of mechanics to discover the laws of motion. They will take their learning, couple it with engineering design to build and program robots to automate routine tasks.

Engineering challenges include: Trash Clean Up, Finding Miners, Fire Rescue Mission, Robotic Basketball.

Game Making Lab I

Participants will explore the foundations of video game design, then plan and create their own multi-level video games!

Every video game must follow a basic story line which has five parts: setting, plot, characters, interactive objects and goal.

Our video-gamers-in-training, learn about- landscaping and environmental fabrication to create the setting and mood, designing and programming characters to move, capturing event triggers, adding power-ups, health and time, and creating multi-level games.

Game Making Lab II

Experience Minecraft with engineering, designing and budgeting. Create your own Mods and make it your own unique game. Parents, this program takes your child's interest in video gaming to creating something using computer programming.

Participants will plan a city and engineer their worlds while they manage budgets and time constraints. As they develop advanced Minecraft modification ("modding") skills and Javascript, they will automate their city construction by using the power of computer programming.

Minecraft is the registered trademark of Mojang Synergies AB, now owned by Microsoft.

Website Design Lab

Over 700,000 search queries are made on Google every minutes! These searches lead us to various websites. Businesses, organizations, families and individuals develop websites to create their unique digital presence on the web. What does it take to create one?

In this program, participants learn how to create a basic website using Google Sites.

Participants can make a digital front fro their dream ventures or create a digital presence for a family member's or friend's venture.

Entrepreneurship: Build to Market Challenge

STEM and innovations need business ethos and acumen to become a desirable product or service.

It is never too early to educate young children in the process of designing, launching and running a new business. STEM + Innovation + Entrepreneurship.

In Build to Market Challenge, participants will work like innovators in designing a robot to solve an engineering or entertainment problem, build its prototype and then, like an entrepreneur, they will explore ways to market their product.